
Google I/O 2024 — Save the Date
Senior Producer
High-visibility Google I/O 2024 interactive puzzle
Resume
I started in QA in 2005. Since then I've worked across mobile games, live products, branded worlds, web experiences, commerce, and the systems behind all of them.
Brands & studios
2020 — Present
The place I build my own products, help other ideas get unstuck, and keep learning by making things.
2020 — Present
PixelWidget
The place I build my own products, help other ideas get unstuck, and keep learning by making things.
2020 — 2024
Leading multidisciplinary teams through client flagships, live games, and high-revenue portfolios.
Nov 2023 — Mar 2024
Left Field Labs
Senior Producer on Google I/O 2024 Save the Date, leading day to day production across design, engineering, art, QA, client feedback, and launch.
Mar 2023 — Nov 2023
Super League Gaming
Led production across branded Roblox worlds for Chipotle, the NFL, Clarks, Dave & Buster's, and Main Event through the Melonverse acquisition and into Super League.
May 2022 — Mar 2023
Melon
Remote senior producer supporting live game operations and production across the Melonverse portfolio during a high-growth period leading into acquisition.
Jul 2020 — May 2022
PENN Entertainment
Sole production lead under the VP of Production for three live social casino games generating $18M in annual portfolio revenue.
2005 — 2017
QA into production: specs, live ops, localization, and the discipline that still shapes how work ships.
Sep 2015 — Apr 2017
Beyond Games
Supported senior leadership across roadmap planning, multi-region engineering coordination, QA ownership, art pipeline planning, localization, and new-hire onboarding for a growing Bay Area studio.
May 2014 — Mar 2015
DeNA West
Supported a high-profile IP with localization, feature tracking with the development director, and weekly live event releases.
May 2013 — Mar 2014
Booyah
Owned roadmap planning for live and in-design titles, coordinating artists and engineers through feature sprints, Jira, UA campaigns, and revenue reporting.
Oct 2012 — Mar 2013
Booyah
Promoted from live services support into pre-production, covering live ops for No Zombies Allowed and MyTown 2 Getaways while driving a first-playable prototype.
Oct 2009 — Oct 2012
Playdom
Started in QA and moved into production: specs, sprint support, and late-stage project help, including a three-month relocation to Colorado to get a studio back on schedule.
Aug 2005 — Dec 2007
Electronic Arts
Localization QA leadership ensuring new features and product additions shipped on time, to spec, and defect-free across EA titles.

Senior Producer
High-visibility Google I/O 2024 interactive puzzle

Senior Producer
5 branded Roblox worlds · Chipotle 38.1M+ visits

Senior Producer
3 live mobile titles · $18M annual portfolio

Product owner, producer, builder-operator
Live social product at heardsocial.io