PixelWidget

Resume

Experience

I started in QA in 2005. Since then I've worked across mobile games, live products, branded worlds, web experiences, commerce, and the systems behind all of them.

Brands & studios

  • Google
  • NFL
  • Chipotle
  • PENN Entertainment
  • Super League
  • Clarks
  • Dave & Buster's
  • Main Event
  • Playdom
  • Electronic Arts

Independent

2020 — Present

The place I build my own products, help other ideas get unstuck, and keep learning by making things.

  1. 2020 — Present

    4Live builds

    Founder & Builder-Operator

    PixelWidget

    • Systems
    • Ecommerce
    • Live product

    The place I build my own products, help other ideas get unstuck, and keep learning by making things.

    • Heard Social product ownership and platform operations
    • Oldsols Admin OS workflow architecture and QA ownership
    • Atlantis Rising Crystals ecommerce and live-selling systems
    View selected work

Senior producer

2020 — 2024

Leading multidisciplinary teams through client flagships, live games, and high-revenue portfolios.

  1. LFL

    Nov 2023 — Mar 2024

    Google I/O2024 flagship

    Senior Producer

    Left Field Labs

    • Client work
    • Interactive
    • Web

    Senior Producer on Google I/O 2024 Save the Date, leading day to day production across design, engineering, art, QA, client feedback, and launch.

    • Led designers, developers, and QA through daily execution and weekly planning
    • Google I/O 2024 Save the Date cross-platform puzzle
    • Stakeholder alignment, launch readiness, and delivery on a compressed timeline
    View Google I/O case study
  2. SLG

    Mar 2023 — Nov 2023

    38.1M+Chipotle visits

    Senior Producer

    Super League Gaming

    • Roblox
    • Live ops
    • Brand partnerships

    Led production across branded Roblox worlds for Chipotle, the NFL, Clarks, Dave & Buster's, and Main Event through the Melonverse acquisition and into Super League.

    • Primary producer from design through release and live operations after the Melonverse acquisition
    • Brand liaison for Chipotle, the NFL, Clarks, Dave & Buster's, and Main Event
    • Team leadership, mentorship, and milestone delivery in a fast-moving studio
    View Super League case study
  3. MLN

    May 2022 — Mar 2023

    Live opsPre-acquisition

    Senior Producer

    Melon

    • Roblox
    • Live ops

    Remote senior producer supporting live game operations and production across the Melonverse portfolio during a high-growth period leading into acquisition.

    • Live game production and operational continuity
    • Cross-functional coordination across design, engineering, and QA
    • Portfolio support through transition to Super League Gaming
  4. PENN

    Jul 2020 — May 2022

    $18MAnnual portfolio

    Senior Producer

    PENN Entertainment

    • Live ops
    • Mobile

    Sole production lead under the VP of Production for three live social casino games generating $18M in annual portfolio revenue.

    • Lead producer for three live social casino titles at Absolute Gamez, a PENN studio
    • Weekly and monthly content and sales deployments across Google Play, Apple, and Amazon
    • Key stakeholder contact aligning features with company revenue goals
    View PENN case study

Foundation

2005 — 2017

QA into production: specs, live ops, localization, and the discipline that still shapes how work ships.

  1. BG

    Sep 2015 — Apr 2017

    3Countries

    Associate Producer

    Beyond Games

    • Mobile
    • Multi-region

    Supported senior leadership across roadmap planning, multi-region engineering coordination, QA ownership, art pipeline planning, localization, and new-hire onboarding for a growing Bay Area studio.

    • Roadmap and sprint planning aligned to CEO goals
    • Daily scrums with engineering teams across three countries
  2. DN

    May 2014 — Mar 2015

    WeeklyLive events

    Associate Producer II

    DeNA West

    • Live ops
    • Localization

    Supported a high-profile IP with localization, feature tracking with the development director, and weekly live event releases.

    • Localization organization for regional compliance
    • Feature and task progression with development leadership
  3. BY

    May 2013 — Mar 2014

    Live + devDual roadmap

    Producer

    Booyah

    • Live ops
    • Roadmap

    Owned roadmap planning for live and in-design titles, coordinating artists and engineers through feature sprints, Jira, UA campaigns, and revenue reporting.

    • Roadmap ownership across design and live products
    • Jira process and sprint execution across the production cycle
  4. BY

    Oct 2012 — Mar 2013

    2Live titles

    Associate Producer

    Booyah

    • Live ops
    • Pre-production

    Promoted from live services support into pre-production, covering live ops for No Zombies Allowed and MyTown 2 Getaways while driving a first-playable prototype.

    • Live ops spreadsheets, sales implementation, and post-sale analysis
    • Daily scrums, sprint planning, and team-lead coordination
  5. PD

    Oct 2009 — Oct 2012

    QA → APCareer pivot

    Associate Producer

    Playdom

    • QA
    • Production

    Started in QA and moved into production: specs, sprint support, and late-stage project help, including a three-month relocation to Colorado to get a studio back on schedule.

    • Feature spec writing, QA documentation, and sprint support
    • Late-stage project rescue and milestone recovery
  6. EA

    Aug 2005 — Dec 2007

    LQALead role

    LQA Assistant Lead

    Electronic Arts

    • Localization QA

    Localization QA leadership ensuring new features and product additions shipped on time, to spec, and defect-free across EA titles.

    • Localization quality assurance leadership
    • Release-readiness for new features and product updates

Capabilities

Production leadershipProduct definitionCreative directionSystems thinkingVendor coordinationQA & launch readinessLive operationsAI-assisted workflowsEcommerce systemsCommunity & contentBrand collaborationRoblox & live games

Tools

FigmaNotionLinearJiraShopifyNext.jsCursorThree.js coordinationAnalytics & telemetryAutomation tooling