The idea
This is the city I want sitting under a highway racer. Dense blocks, alleys, shops, neon, and a character who can actually walk the neighborhood before they ever hit the on-ramp.
The current playable is the city RPG. The long game is connecting it to the sprite-based highway mode that started as a tiny HTML prototype.
What is in it
- 01A connected atlas of city blocks with alleys, shops, parks, and neon streets
- 02An eight-direction OldSols character with appearance swaps
- 03Collision, entrance interactions, and an in-game atlas
- 04A preserved DOM highway racer kept as the feel reference for later
Currently
A playable city of dense blocks, shops, and an eight-direction character.
How to play
WASD or arrows to move. E to interact. O for the Appearance closet. L for the Animation Lab.
Play the city. This is the live prototype, still in progress.