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Game prototype

OldSols Racing

Browser-first, top-down pixel car-culture RPG. The playable city is dense Tokyo/Osaka-inspired blocks, shops, and an eight-direction OldSols character, aimed at a later highway racing mode.

Top-down neon city blocks at night

The idea

This is the city I want sitting under a highway racer. Dense blocks, alleys, shops, neon, and a character who can actually walk the neighborhood before they ever hit the on-ramp.

The current playable is the city RPG. The long game is connecting it to the sprite-based highway mode that started as a tiny HTML prototype.

What is in it

  1. 01A connected atlas of city blocks with alleys, shops, parks, and neon streets
  2. 02An eight-direction OldSols character with appearance swaps
  3. 03Collision, entrance interactions, and an in-game atlas
  4. 04A preserved DOM highway racer kept as the feel reference for later

Currently

A playable city of dense blocks, shops, and an eight-direction character.

How to play

WASD or arrows to move. E to interact. O for the Appearance closet. L for the Animation Lab.

Play the city. This is the live prototype, still in progress.